C.A.T.S.Crunchy Automated Tactical System

Physical Tests

Arm-wrestling, lifting and jumping — derived from real biomechanics and real gravity.

One engine, every test

The same procedure that resolves a gunnery shot resolves an arm-wrestle, a lift and a jump. Nothing here is a special case.

Roll 3d6 exploding + Skill + Attribute, meet or beat the Target Number.
Margin = Roll − Target Number.
DifficultyTarget NumberUnskilled chance
Routine598.1%
Easy883.8%
Standard1157.4%
Demanding1435.9%
Hard1721.0%
Severe2011.4%
Extreme244.9%

Opposed tests do not exist

An arm-wrestling match is not two rolls compared. It is one player roll against a Target Number derived from the opponent, so every die at the table stays in a player's hand and the Target Number remains a pure function of game state — which is what the Player Assistant needs to compute it.

Jumping: gravity is the whole story

Takeoff velocity is set by the jumper's legs and does not change with gravity, so distance scales as 1/g. This is the most dramatic environmental effect in the game.

Bodyg (m/s²)UntrainedTrainedPowered armourVertical (trained)
Ceres0.2761.8 m87.3 m132.4 m40.9 m
Luna1.6210.6 m14.8 m23.0 m6.5 m
Mars3.724.8 m6.6 m10.6 m2.6 m
Spin hab (0.3 g)2.946.0 m8.3 m13.2 m3.4 m
Earth9.812.0 m2.7 m4.7 m0.7 m
Super-Earth (1.6 g)15.71.4 m1.8 m3.4 m0.3 m

Low gravity is dangerous before it is useful

A trooper who jumps in a 2.4 m corridor on Luna hits the ceiling head-first at speed. And once distances pass roughly 20 m it stops being a jump at all — it is a ballistic hop, committed at takeoff, unsteerable without thrust, landing at takeoff speed, and a predictable target for the whole arc.

Lifting

Muscle produces the same force regardless of local gravity, so liftable mass scales as 1/g. Deadlift capacity for an 80 kg human:

TrainingEarthMarsLunaCeres
Untrained80 kg211 kg484 kg2907 kg
Lightly trained120 kg316 kg727 kg4360 kg
Trained160 kg422 kg969 kg5813 kg
Strong200 kg527 kg1211 kg7267 kg
Elite240 kg633 kg1453 kg8720 kg
World class320 kg844 kg1938 kg11627 kg

The inertia trap

This is the physics science fiction gaming almost always gets wrong, and it earns a rule of its own. Gravity changes weight. It never changes mass.

CargoWeight on LunaImpulse to stop at 2 m/s
50 kg crate8 kgf100 N·s
200 kg crate33 kgf400 N·s
400 kg crate66 kgf800 N·s
1000 kg crate165 kgf2000 N·s

The rule

Tests to lift or carry use weight, so gravity applies. Tests to start, stop, catch or redirect a mass use inertia and ignore gravity entirely.

A 400 kg crate on Luna weighs 66 kgf and lifts one-handed — but stopping it at walking pace still takes 800 N·s, roughly the impulse of catching a falling motorcycle. Low-gravity cargo handling is dangerous precisely because the first test gets easier while the second does not.