C.A.T.S.Crunchy Automated Tactical System

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The Cross-Scale Spine

Damage scales logarithmically: each scale step is x10, so a capital weapon can be enormously more powerful than a rifle while no number in play exceeds two digits.

This is a rounded abstraction, not a measurement. Real muzzle energies do not sit on clean powers of ten — a rifle round is about 3.4 kJ and a tank sabot about 10 MJ, a ratio nearer 3,000 than the 100 the ladder assigns. The ladder is chosen because it is tractable and monotonic, and it is labelled provisional like everything else.

ScaleMultiplierRepresentative
0x1Unarmoured people, small drones
1x10Powered armour, heavy weapons
2x100Vehicles, light mechs
3x1,000Heavy mechs, fighters
4x10,000Dropships, corvettes
5x100,000Frigates, destroyers
6x1,000,000Capital ships, stations

Converting across scales

Damage at target scale = Damage x 10 ^ (attacker scale - target scale)

AttackerTargetMultiplierEffect
60x1,000,000Annihilated; roll only for narrative detail
52x1,000Annihilated; roll only for narrative detail
32x10Overwhelming; expect location destruction
22x1Meaningful exchange
23x0.1Damages exposed components only
02x0.01Cannot threaten the hull; must target components or crew
06x0.000001Cannot threaten the hull; must target components or crew

Why small units still matter

Infantry threaten warships by attacking things a rifle can actually break.

Source: docs/analysis/scale-spine.md — this page is generated from it.