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The Cross-Scale Spine
Damage scales logarithmically: each scale step is x10, so a capital weapon can be enormously more powerful than a rifle while no number in play exceeds two digits.
This is a rounded abstraction, not a measurement. Real muzzle energies do not sit on clean powers of ten — a rifle round is about 3.4 kJ and a tank sabot about 10 MJ, a ratio nearer 3,000 than the 100 the ladder assigns. The ladder is chosen because it is tractable and monotonic, and it is labelled provisional like everything else.
| Scale | Multiplier | Representative |
|---|---|---|
| 0 | x1 | Unarmoured people, small drones |
| 1 | x10 | Powered armour, heavy weapons |
| 2 | x100 | Vehicles, light mechs |
| 3 | x1,000 | Heavy mechs, fighters |
| 4 | x10,000 | Dropships, corvettes |
| 5 | x100,000 | Frigates, destroyers |
| 6 | x1,000,000 | Capital ships, stations |
Converting across scales
Damage at target scale = Damage x 10 ^ (attacker scale - target scale)
| Attacker | Target | Multiplier | Effect |
|---|---|---|---|
| 6 | 0 | x1,000,000 | Annihilated; roll only for narrative detail |
| 5 | 2 | x1,000 | Annihilated; roll only for narrative detail |
| 3 | 2 | x10 | Overwhelming; expect location destruction |
| 2 | 2 | x1 | Meaningful exchange |
| 2 | 3 | x0.1 | Damages exposed components only |
| 0 | 2 | x0.01 | Cannot threaten the hull; must target components or crew |
| 0 | 6 | x0.000001 | Cannot threaten the hull; must target components or crew |
Why small units still matter
- Components live at their own scale. A sensor array, an airlock seal or an exposed crewman is a small target bolted to a huge hull.
- Angular size ignores scale. A boarding torch at 2 m hits essentially automatically.
- Progress thresholds are scale-free. Sabotage, hacking and boarding accumulate Margin, not damage.
Infantry threaten warships by attacking things a rifle can actually break.