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Space Combat Physics
Vacuum removes wind, drop and drag, and replaces them with light-lag, enormous flight times, and the impossibility of hiding.
Light-lag and flight time
Sensors show where a target was. Drift is what a target can actually achieve given a delta-v budget, not what a sustained 1 g burn would produce — an earlier version tabulated 1 g for months, which at the far end silently required 0.82c of delta-v.
Drift below assumes a 15 km/s budget spent evading, which is a well-found warship.
| Range | Light delay | Railgun flight (6 km/s) | Achievable drift |
|---|---|---|---|
| 10 km | 0.0 ms | 1.7 s | 14 m |
| 100 km | 0.3 ms | 16.7 s | 1 km |
| 1,000 km | 3.3 ms | 2.8 min | 136 km |
| 10,000 km | 33.4 ms | 27.8 min | 13625 km |
| 100,000 km | 333.6 ms | 4.6 hr | 250000 km |
| 1M km | 3.3 s | 2 days | 2500000 km |
The qualitative result stands and is now honestly derived: past a few thousand kilometres a target drifts further than its own length during flight time, so unguided fire stops being aimed at a ship. Guided weapons dominate at range, point defence is the real battle, and closing is a deliberate tactic.
Firing a 6 km/s slug across an AU is not a tactic anyone would attempt; the far rows exist to show where the approach dies, not to suggest using it.
There is no stealth in space
A ship must radiate waste heat or cook its crew.
| Radiator temp | Area | Radiated power | Detection range |
|---|---|---|---|
| 300 K | 100 m^2 | 45.9 kW | 0.13 AU |
| 600 K | 500 m^2 | 3.7 MW | 1.14 AU |
| 1200 K | 1000 m^2 | 117.6 MW | 6.47 AU |
| 2000 K | 2000 m^2 | 1814.5 MW | 25.40 AU |
Assumes an isotropic radiator at emissivity 1 against a dedicated cryogenic sensor. Directional radiators buy a real reduction toward a known threat axis, and an all-sky search takes time — which is exactly why the achievable goal is ambiguity, not invisibility. Being one contact among many, hiding your vector, or looking like cargo all work. Being invisible does not.
Delta-v is the currency
dv = Isp g ln(wet mass / dry mass)
| Mass ratio | Chemical (450) | Nuclear thermal (900) | Fusion torch (10,000) |
|---|---|---|---|
| 1.5:1 | 1.8 km/s | 3.6 km/s | 39.8 km/s |
| 2:1 | 3.1 km/s | 6.1 km/s | 68.0 km/s |
| 3:1 | 4.8 km/s | 9.7 km/s | 107.8 km/s |
| 5:1 | 7.1 km/s | 14.2 km/s | 157.9 km/s |
| 10:1 | 10.2 km/s | 20.3 km/s | 225.9 km/s |