C.A.T.S.Crunchy Automated Tactical System

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Study notes

Our own functional analysis of mechanics worth learning from. This is where reading reference/ material turns into something usable.

These notes are committed, because they are our writing.

How to write one

Describe what a mechanic does and what problem it solves. Never record what a source says.

Follow the procedure in the originality policy: close the book first, then write from understanding. If you cannot restate a mechanic from memory in your own words, you do not yet understand it well enough to derive from it — go read it again rather than transcribing it.

Required shape

SectionContents
ProblemThe design problem the mechanic addresses, stated generally
ApproachHow it works functionally, in our words
CostWhat it charges the table — time, lookups, bookkeeping, arithmetic
ConvergenceWhether the other reference systems solve this the same way
For C.A.T.S.What we take, what we reject, and why

The Convergence row matters most. Where several independent games land on the same solution, that solution is a genre convention rather than anyone's property, and it is the safest ground to build on. Where they diverge, there is no settled answer — so take the problem and solve it fresh rather than picking a favorite and reskinning it.

Hard limits

Naming

NN-topic.md, numbered in the order written — 01-heat-as-a-resource.md, 02-localized-armor.md. Reference them from CHANGELOG.md when a note drives a mechanical decision, so the influence trail stays visible.

Source: docs/notes/README.md — this page is generated from it.